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<oembed><version>1.0</version><provider_name>Internet Society</provider_name><provider_url>https://www.internetsociety.org</provider_url><author_name>Ivana Trbovic</author_name><author_url>https://www.internetsociety.org/author/trbovic/</author_url><title>Sri Lanka Chapter: Internet Gaming Addiction Prevention Project (IGAPP) - Internet Society</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="UAl028OU2o"&gt;&lt;a href="https://www.internetsociety.org/grants/chapterthon/2021/projects/sri-lanka-chapter/"&gt;Sri Lanka Chapter: Internet Gaming Addiction Prevention Project (IGAPP)&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.internetsociety.org/grants/chapterthon/2021/projects/sri-lanka-chapter/embed/#?secret=UAl028OU2o" width="600" height="338" title="&#x201C;Sri Lanka Chapter: Internet Gaming Addiction Prevention Project (IGAPP)&#x201D; &#x2014; Internet Society" data-secret="UAl028OU2o" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Gaming Addiction has been increased and many discussed it as a social issue and we identified it as a negative impact of the pandemic. Children were asked to do their studies online. The demand for devices and internet connections increased rapidly. Same time children explored various games via the devices and some of them are [&hellip;]</description><thumbnail_url>https://www.internetsociety.org/wp-content/uploads/2019/02/isoc-logo-1280x642.jpg</thumbnail_url><thumbnail_width>1280</thumbnail_width><thumbnail_height>642</thumbnail_height></oembed>
